They all end in 'phobia', like in real life. This is where all of the fears are listed. If it has been with it's favorite slime toy for at least 5 days, then Curious cannot be lost unless the slime is no longer with it's favorite toy.Ģ.5% chance every time it is exposed to something new that it isn't afraid of. This can lead to not noticing Slime Toys, causing them to no longer get the reduced agitation from them.Ģ.5% chance every in-game day that it hasn't found anything new in, if it isn't Curious. If it has been with it's favorite slime toy for at least 5 days, then Curious cannot be lost unless the slime is no longer with it's favorite toy. It will not do this if it is something that it is afraid of.Ģ.5% chance every time it is exposed to something new that it isn't afraid of if it isn't Disinterested.Ģ.5% chance every in-game day that it hasn't found anything new in.
Each new thing it finds will remove 2% agitation. It can find better and smarter ways to solve problems.Ĭannot figure out how to solve most problems. If it notices food, but a more hungry slime also notices it, then the kind slime will let the other slime have it.ġ% Chance every in-game hour at at least 50% agitation.Įven if it is not hungry, it will still protect food from other slimes.ġ% Chance every in-game hour at at least 50% agitation if not Generous.