One of the few things the team began developing but didn't finish in time, however, was a flyable dragon.
This includes, by the way, a weapon that kills using the power of dub music, visiting characters' nightmares, and a 300-foot-tall self-aware soda can ('Saints Flow'). 'With of the concept of the player being put into a simulation - a la The Matrix - and assuming the role of the president of the United States with super powers and turrets on the front lawn, we could justify just about anything.' 'There is very little content that we can't include in Saints Row IV because of the over-the-top nature of the game,' begins Phillips. If you're still craving more, USA TODAY caught up with Scott Phillips, design director at developer Deep Silver Volition, to share four little-known facts and features of Saints Row IV. You say you've also read every published preview and bookmarked the YouTube trailers to this upcoming sequel for Xbox 360, PlayStation 3 and Windows PC?
What's that? You've been anxiously awaiting Deep Silver's Saints Row IV to the point you've circled the launch date of Aug.