He did mention how it was annoying on following playthroughs to have to sit through that sequence again, but says that opening moment from exiting the vault really hammered home that 'fish out of water' feeling. Todd in particular was annoyed by it but expressed surprise at how much manages to stay a secret because of how much is going on at Bethesda.
They discuss how development for Fallout 3 consisted of 2 different teams - one for quests and one for level design.He acknowledges the fan backlash and mentions he would have felt the same way. Particularly, Todd explaining the desire to acquire the IP and why exactly (the skin not so much the mechanics). Some stuff that would make people disappointed.Some lad made a quick TL DW that lacks some bits: